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by Lord Valfryn
2016-11-14
Forum: Proposal Submissions
Topic: Current Necromancer Playtest class
Replies: 0
Views: 3056

Current Necromancer Playtest class

Necromancer 2016 Necromancers are characters that are devoted to the balance between life and death. Weapons permitted to be used by a necromancer are: all white weapons, daggers, spears, javelins, all non chained yellow weapons. They may never weild holy weapons of any kind. The necromancer is able...
by Lord Valfryn
2016-10-06
Forum: Proposal Submissions
Topic: Imbue/Nullify weapon
Replies: 0
Views: 3199

Imbue/Nullify weapon

There's an inflation of augmented weapons and players don't enjoy finding out that their weapons don't do diddly. I feel that making magic/holy weapons less ubiquitous would aid in adventure/battle balancing. (Having normal gameplay effects to be discussed later) 1st: Remove create/destroy holy, mag...
by Lord Valfryn
2016-09-22
Forum: Proposal Submissions
Topic: Removal of new player restrictions
Replies: 0
Views: 3019

Removal of new player restrictions

Cosigners: Leon, Deuce, anyone with cognitive reasoning

Removal of all mentioning of new player restrictions by line item.

All in 1 (no restrictions, because this isn't communist Russia)
Armor
2 handed weapons
Range weapons
Character classes
by Lord Valfryn
2016-08-30
Forum: Proposal Submissions
Topic: Spell consent
Replies: 0
Views: 3189

Spell consent

Optional spell effects Cosign Inox, Mac When casting spells in which a player may deny their effects (resurrection, raise dead, raise minion, animate dead): a player must refuse the spell effect before the casting player begins casting the spell. (Could be added under individual spells, or once in t...
by Lord Valfryn
2016-08-30
Forum: Proposal Submissions
Topic: Necromancer Class Playtest additions
Replies: 0
Views: 3112

Necromancer Class Playtest additions

Necro additions: proposals Change armor to: Necromancers may use armor up to AR2. Add: Lv 1 Necromancer spell: Raise Minion (300 syllables). The necromancer may raise a minor undead servant from the corpse of a living being. This undead servant remembers it's name, functions normally, but does not r...
by Lord Valfryn
2016-08-30
Forum: Proposal Submissions
Topic: Relics redux
Replies: 0
Views: 2955

Relics redux

Cosigns: Mac, Inox, Fingers Relic proposals: JoL no longer requires a charge (Use it repeatedly) Arrow of piercing: No longer requires charge. Bypasses all armor inflicting arrow damage regardless of AR. Shields hit confer a torso wound. OR No longer requires charge. Bypasses all armor inflicting ar...
by Lord Valfryn
2016-06-10
Forum: Proposal Submissions
Topic: Necromancer Class Playtest
Replies: 0
Views: 4321

Necromancer Class Playtest

Necromancer 2016 Cosigners: Bard, Faleris Players may playtest at the tank of their highest owned character. (To a maximum of rank 10) Necromancers are characters that are devoted to the balance between life and death. Weapons permitted to be used by a necromancer are: all white weapons, daggers, sp...
by Lord Valfryn
2016-06-09
Forum: Proposal Submissions
Topic: Shield edge playtest
Replies: 0
Views: 3315

Shield edge playtest

Preface: after the NC determined that the shield edging tactic by itself is "not inherently unsafe" , I'd like to propose a playtest to see how Darkon fares with shield edging. Cosigners: Braxus, Caetrel Playtest length: 6 months, option to extend/add to rulebook at the end of playtest. Cu...
by Lord Valfryn
2016-06-09
Forum: Proposal Submissions
Topic: Armor, grappling edit.
Replies: 0
Views: 2616

Armor, grappling edit.

Preface: at an NC meeting we discussed how the inherent danger of armored grappling is typically laceration, pinching etc. We have a few armors that have little or no injury potential, aside from their rivots, buckles, which unarmored players often have also. Original: Heavily armored participants m...
by Lord Valfryn
2015-09-24
Forum: Proposal Submissions
Topic: Nov 1 - Removal of "Adventure/Battle" Rules difference
Replies: 0
Views: 2539

Nov 1 - Removal of "Adventure/Battle" Rules difference

Proposal By Lord V Cosign: Inox, Zero This proposal is dependent upon the "Spell points" proposal, if that proposal does not pass, this one becomes void. Under "Battle Days" : Remove "Participant characters are free to use any of the Spells or Skills granted to them that are...
by Lord Valfryn
2015-08-18
Forum: Proposal Submissions
Topic: Nov 1 - Bizarro
Replies: 0
Views: 2164

Nov 1 - Bizarro

Author: Chris Murphy (Lord V) Cosign: Dallas Pierce (Waco), Michael McDuffee (Lord Mardux) Proposal: allowing more flexibility in character use during bizarro days, allowing bizarro characters to be used during land actions, not land wars. To be added in the “Events” Section Bizarro Bizarro battles ...
by Lord Valfryn
2015-08-18
Forum: Proposal Submissions
Topic: Nov 1 - Disguise Timer
Replies: 0
Views: 2074

Nov 1 - Disguise Timer

Author: Chris Murphy (Lord V) Cosign: Dallas Pierce (Waco), Michael McDuffee (Lord Mardux) Proposal: Reduce disguise timer to 5 minutes replacing text in BOLD Changing 15 minutes to 5 At 6th rank, a Thief gains the adventure-only skill of ‘Disguise’ with which he may Disguise himself as any race or ...
by Lord Valfryn
2015-05-14
Forum: Proposal Submissions
Topic: Nov 1 - Spell Points Removal
Replies: 0
Views: 2128

Nov 1 - Spell Points Removal

Spell Point removal: Cosigners: Bard, Mardux, Inox Summary: Pretty much getting rid of them. Any place that they're mentioned will need to be removed. Execution: Delete: Spell Points A participant may cast any spells that are permissible for his character type and rank, but all spells require magica...
by Lord Valfryn
2015-04-23
Forum: Proposal Submissions
Topic: Nov 1 - Archery alteration proposal
Replies: 0
Views: 2066

Nov 1 - Archery alteration proposal

Cosigners: Yak, Havoc With the suggestions of other players, I've decided to sling this prop as a class ability change which should make things easier with the core rules not being altered, and might add a little IC flavor. Add to rulebook under Ranger, Assassin, Thief Class Ability : Bodkin Arrow W...
by Lord Valfryn
2015-04-23
Forum: Proposal Discussion
Topic: Archery alteration proposal
Replies: 6
Views: 6045

Archery alteration proposal

As it stands, archery is poorly balanced, hard to maintain, and can stand some revitalization. I suggest these changes to archery, reflected in the rulebook by Bold , 1:cleaned up a redundant sentence ( didn't need to re-tell what happens if you intentionally block an arrow when you'[re not a monk) ...
by Lord Valfryn
2015-04-16
Forum: Proposal Submissions
Topic: Removal of Quillion Requirements
Replies: 0
Views: 2169

Removal of Quillion Requirements

Cosign: Inox, Tyriel In order to line up our rules to better accommodate the "O.R.C.S." merger, and create a codified core rulebook: I suggest that we eliminate the requirement for quillions upon our swords. There are many reasons against them, some for them, but in general I feel they don...
by Lord Valfryn
2015-04-16
Forum: Proposal Submissions
Topic: Removal of Armbands
Replies: 0
Views: 1726

Removal of Armbands

Cosigners: Bard, Inox In order to line up our rules to better accommodate the "O.R.C.S." merger, and create a codified core rulebook: I suggest that we eliminate the requirement for Armor declaration armbands. There are many reasons against them, some for them, but in general I feel they d...
by Lord Valfryn
2015-03-09
Forum: General Forum
Topic: Senate Notes 1/25/15
Replies: 14
Views: 7878

Re: Senate Notes 1/25/15

Yeah, late hit here but AMB is a good player, a good sport, and has done * for the club this past year. I also voted for "Fighter of the year" based on who "personified" a fighter character best. Killing dudes is great, but that's not how I see this award. Tourneys are designed t...
by Lord Valfryn
2014-11-23
Forum: Game Rule Questions
Topic: Buff coats & such
Replies: 1
Views: 3746

Re: Buff coats & such

This seems like a pretty good alternate to an arming coat to me.
by Lord Valfryn
2014-09-22
Forum: Proposal Submissions
Topic: Amending "Costume" section + cleats removed
Replies: 0
Views: 2192

Amending "Costume" section + cleats removed

Cosigned by: Sir Wulfvin, Sir Inox Preface: Last spring we went through a lot of discussions about garb, and at senate determined that marshals and elders should be able to disallow play for players who continue to fail garb checks, or blatantly disregard them. This is placing it into the rulebook. ...
by Lord Valfryn
2014-09-10
Forum: Proposal Submissions
Topic: Divine Weapon
Replies: 0
Views: 1841

Divine Weapon

Preface: This is proposal is out there for a few reasons. I think this will allow for a new dynamic in roleplay ( highly visible character and Deity alignments), and will make it easier for a player to determine if they should legally be allowed to wield a holy (divine) weapon they chance upon on an...
by Lord Valfryn
2014-09-10
Forum: Proposal Discussion
Topic: Divine Weapon
Replies: 1
Views: 3756

Re: Divine Weapon

line item optional: Players may use weapons that are one step away in the alignment axis (for example: Evil uses CE, LE, NE, N, CN, LN Good uses CG, LG, NG, N, CN, LN Neutral uses everything.)
by Lord Valfryn
2014-09-10
Forum: Proposal Discussion
Topic: Divine Weapon
Replies: 1
Views: 3756

Divine Weapon

Preface: This is proposal is out there for a few reasons. I think this will allow for a new dynamic in roleplay ( highly visible character and Deity alignments), and will make it easier for a player to determine if they should legally be allowed to wield a holy (divine) weapon they chance upon on an...
by Lord Valfryn
2014-06-11
Forum: Proposal Submissions
Topic: Level 1 Mage buff
Replies: 0
Views: 1737

Level 1 Mage buff

Fairly straight forward. The mage could stand to be more fun to play at level one, and since we're talking about opening up lv1 characters of any class to victims of assassination that don't have another kit, this would be helpful. Simply make The spells Magic Shield, and Magic Missile into level on...
by Lord Valfryn
2014-06-11
Forum: Proposal Discussion
Topic: Level 1 Mage buff
Replies: 3
Views: 4817

Level 1 Mage buff

Fairly straight forward. The mage could stand to be more fun to play at level one, and since we're talking about opening up lv1 characters of any class to victims of assassination that don't have another kit, this would be helpful. Simply make The spells Magic Shield, and Magic Missile into level on...