-Inox- wrote:Possibly w/ the cheating, but we're on an honor system now with people counting their spell points.
Honestly, I'd like to see us move away from a spell point system entirely. It is wayyyyy too difficult to track, and it encourages Fireball dumps (like yesterday's bridge battle, where I got Fireballed 8 or 9 times in one fight).
fingers630 wrote: im hoping the President whips it out and lays down the law about mandatory elder help from ALL countries.
TitusV wrote:I completely agree with Cailen. Exsilium will not support any proposal reducing spell point use. We also feel that magic missile is overpowered for being 0 spell point cost. I would have argued to make
It white damage and 75 words but we weren't in attendance of those senate meetings so that is what we get.
TitusV wrote:Armor looks cool, it makes the game more realistic looking and more realistic feeling. There are a lot of moves you can't do with armor on so it becomes a big decision between agility and defense. We should be promoting it's use not making it obsolete by slowly tweaking headband armor. People argue about stick jocks all being Druids for their large shields and headband armor. This is what we are promoting with our rule set.
Lord Valfryn wrote:other answer: skins go away. at most they augment the armor worn by 1 level of AR rating, (bark skin), and give mages leather AR for all I care, so if they want to wear a leather catsuit and cast fireball, upgraded to studded AR... godspeed you, catsuit wizard. Godspeed you. (or the magerobe spell/ability we were kicking about)
Lord Valfryn wrote:my answer:
bridge and trail battles= no aoe, or make the wizard chuck a giant red javelin, and aoe off of that. hard not to notice, and the size of the object itself will limit the amount thrown... though wizards walking around with duffel bags full of red javs will look heinous.
There's something wrong when you aren't even in combat long enough to die to weapons (or even be hit!) and just keep getting destroyed by spells.
TitusV wrote:For zero spell points you can take out the majority of Darkon with a black to the head. That's why I feel it is overpowered.
What I am also in favor of is that whatever class you choose, you should be able to suit up accordingly with it's protective benefits, and fight all day.
TitusV wrote:God I hate writing in general but here is my reasoning. Language is not my strong point.
The spell point cost is what keeps magic using classes in balance. I am okay with day events having the rule that headband armor does not have to be recast. That being said, when adventure rules are in effect headband armor should cost spell points for the balance aspect. The caster has to make decisions and use his/her spell points wisely. Become a glass cannon and fire spells away or spend points for higher defense which will lower your offensive capabilities.
Mages and other spell casters are not meant to go toe to toe with fighters all day. They can for a short period of time if they use their spells wisely. This proposal is trying to turn these classes into more head to head combatants. There are existing classes that excel at this already. Lets not morph every class to be jacks of all trades/master of none.
I don't think that halving the casting cost of magic missile and making it white damage is the same as the current magic missile rule for a couple of reasons. A basic helmet, ie hide, would be able to absorb 1 white spell ball. The other is that it takes 2 hits for someone to effectively take the same amount of damage as a black hit. This gives the person 2 attempts to dodge the attacks. I don't see how the wand of gartan should be taken into consideration.
I did not fight in the bridge battle so I can't attest to what went on. However, mages had spell points so they threw fireballs. Thats their best offensive spell so why not use it.
The other thing I want to add is that there is a place for AOE. I get fire balled up just as much as the next guy. That being said we should not change the game mechanics. Mages excel in tight spaces. A mage could effectively defend a gated passage by himself. This is good! There should be places where each class excels at.
My next comments are not meant to offend anyone. The passed couple of years Darkon has been proposing rules and passing rules that do not take the game as a whole into consideration. Iltz you said that you do not cast magic missile. You are only taking your own perspective into account. Inox, you are proposing 0 point headband armor when you play a lot of classes that use headband armor. We need to start thinking about how rules affect Darkon in a holistic sense.
Classes should be different. This promotes roleplay, interaction, and problem solving. This is what Darkon is about. Classes are slowly merging towards some type of generic class that has fighting and magic casting abilities.
Ok Inox, tear me a new one now. I think I just figured out what an ad hominem attack is as as well as what a straw man arguement is.
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