TitusV wrote:Mages and other spell casters are not meant to go toe to toe with fighters all day. They can for a short period of time if they use their spells wisely. This proposal is trying to turn these classes into more head to head combatants. There are existing classes that excel at this already. Lets not morph every class to be jacks of all trades/master of none.
TitusV wrote:I don't think that halving the casting cost of magic missile and making it white damage is the same as the current magic missile rule for a couple of reasons. A basic helmet, ie hide, would be able to absorb 1 white spell ball. The other is that it takes 2 hits for someone to effectively take the same amount of damage as a black hit. This gives the person 2 attempts to dodge the attacks. I don't see how the wand of gartan should be taken into consideration.
TitusV wrote:My next comments are not meant to offend anyone. The passed couple of years Darkon has been proposing rules and passing rules that do not take the game as a whole into consideration. Iltz you said that you do not cast magic missile. You are only taking your own perspective into account. Inox, you are proposing 0 point headband armor when you play a lot of classes that use headband armor. We need to start thinking about how rules affect Darkon in a holistic sense.
TitusV wrote:Classes should be different. This promotes roleplay, interaction, and problem solving. This is what Darkon is about. Classes are slowly merging towards some type of generic class that has fighting and magic casting abilities.
-Inox- wrote:I think a Fighter should have the clear upper hand vs. a Mage in melee combat. However, I don't think that should be as extreme as robes vs. plate, either, unless the robes counted as AC 4, as I'd suggested another time.
Right now, it's either they Fireball in Steelskin until they run out of points, or they go AC 5 robes all day. I'd like to see a third option that was somewhat effective for the class.
-Inox- wrote:Read the rules more carefully; a hide helmet WILL stop a single Black right now.
The Wand of Gartan fires Magic Missiles. That's what the spell was patterned after, and it uses the same exact color spell ball & does the same exact thing. Making one white damage & one black damage would cause confusion, especially with the same color spellball flying in both cases.
-Inox- wrote:Senators are meant to take their countries viewpoints to Senate. If they are not, that's a problem with your Senators. Saying rules changes don't reflect the realm doesn't carry a lot of weight with me when we're not proposing and voting on the same day. No one is having changes sneak up on them.
-Inox- wrote:I also have written and/or proposed stuff that doesn't have to do with me (e.g. Ranger searching changes), or which actively works against how I like to fight (note that my new armor proposal makes head armor MORE effective vs. flails). I propose things based on what I generally feel is good for the game; that's all.
-Inox- wrote:How so? I mean, sure, a Warrior Mage has both (with limitations), but that's kind of the point.
The Warrior Mage (then Fighter/Mage) from the early days of Darkon had Lightning Bolt & Ice Storm, Leather w/ any size round shield, and could use any weapon. If anything, I think we've broken out roles more clearly, setting the classes up to be specifically effective against certain others. More strategy is needed today than in 1989.
TitusV wrote:Iltz you said that you do not cast magic missile. You are only taking your own perspective into account.
TitusV wrote:My understanding of the armor rules is that a black to a hide helmet will result in a mortal wound. If that is not the case then I will recant my argument.
Sir Tyriel Firebrand wrote:I still think we should make the headbands armbands.
Sir Gwydion wrote:Sir Tyriel Firebrand wrote:I still think we should make the headbands armbands.
That way, when someone's wearing Missile Ward and sharkmail, then they cast Growth from a scroll, they can have red on grey, green, and white armbands! All of which are covered by a protection from fire cape.
Sir Tyriel Firebrand wrote:To be honest I don't think it will be all that bad. I think the reason no one looks at armbands for armor, is because most of the time you can see what people are wearing. I know I don't look at armbands because of that and I would suspect thats the thought of most players.
The reason we think its easier to look at headbands is because thats where we have trained our eyes to look. If we did that for armbands, it would be just as easy I think. You could also say that the armband must be on the upper portion of your sword arm. This way it cannot be hidden by a shield. (at least passively)
PadreCaedes wrote:If you're going to move headbands to the arm, the trade-off had better be that the wearer needs to call their * armor! A lot of people on the field already have issues calling their armor, be it worn, or magically induced.
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