Suggestion for an Extremely Minor Rule Change

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The Quiet Cleric
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Suggestion for an Extremely Minor Rule Change

Post by The Quiet Cleric » 2012-03-26

At the campout, I was tossing around an idea that seemed to be pretty popular. If it continues to be popular on these boards, I'll write up a proposal. There are two parts which can be voted on separately:

Per the rulebook, once a player receives a mortal wound, he or she is limited to screaming, groaning, and crawling around for 5 minutes, after which he or she dies. Currently the only way to save a player with a mortal wound without Hades is the application of the Cure Mortal Wounds or Resurrection spell or potion.

I draw a parallel between a mortal wound in Darkon and negative hit points in Dungeons & Dragons 3.0/3.5. In D&D, a player with -1 or fewer hit points loses a hit point every round until they reach -10 and die. Even the weakest healing spell, Cure Minor Wounds, is enough to stabilize a player and prevent him or her from bleeding out.

I propose that any healing spell weaker than Darkon's Cure Mortal Wounds spell will stabilize a player. The player is still limited to crawling, groaning, and/or screaming, but they no longer are in danger of dying after 5 minutes. This would also allow lighter spellcasters such as Rangers to stabilize a mortalled player until stronger healing can arrive. In this special case, Cure Serious Wounds would have the exact same effect as Cure Light Wounds.

The second part of the proposal would be extending this rule to the Fighter's First Aid ability. This way, Fighters will be given a slight boost as they can now act as very limited battlefield medics. Again, the player still has a mortal wound, but they would be relieved of the 5-minute death countdown. Instead of the white bandage with the red cross being tied around the player's limb, it would instead be placed on the head as a headband to signify the player is mortalled but not bleeding out.

Monks would not be able to Meditate to stabilize themselves, as meditation requires a sound mind and consciousness.

What do you all think?


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Lord Valfryn
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Re: Suggestion for an Extremely Minor Rule Change

Post by Lord Valfryn » 2012-03-26

I like this idea a lot.
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Taggart MacBannion
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Re: Suggestion for an Extremely Minor Rule Change

Post by Taggart MacBannion » 2012-03-26

I remember talking to you about this, I like it and will cosign if you decide to put it through.
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Re: Suggestion for an Extremely Minor Rule Change

Post by ylinett » 2012-03-27

Great suggestion.
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PadreCaedes
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Re: Suggestion for an Extremely Minor Rule Change

Post by PadreCaedes » 2012-03-27

Minor Rule change maybe, but it would be a huge change in the dynamic of the game.
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Kobalos
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Re: Suggestion for an Extremely Minor Rule Change

Post by Kobalos » 2012-03-27

PadreCaedes wrote:Minor Rule change maybe, but it would be a huge change in the dynamic of the game.

Indeed. On one hand, it'll make even minor healers (rangers, druids) more useful. On the other hand, it'll make for (slightly?) less death in the game.
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Amazing_Iltztafein
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Re: Suggestion for an Extremely Minor Rule Change

Post by Amazing_Iltztafein » 2012-03-27

Most people don't get mortalled anyway. It's a very rare thing. And if this change goes through, people will just make sure to kill people more often.
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Guy The Bloodied
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Re: Suggestion for an Extremely Minor Rule Change

Post by Guy The Bloodied » 2012-04-01

Kobalos wrote:
PadreCaedes wrote:Minor Rule change maybe, but it would be a huge change in the dynamic of the game.

Indeed. On one hand, it'll make even minor healers (rangers, druids) more useful. On the other hand, it'll make for (slightly?) less death in the game.


Wait wait wait...so you're telling me that there will be more people roleplaying the act of dying a slow and painful death? Not only that, but their suffering will go on even LONGER? Whilst increasing the role of minor healing classes at the same time??

I like it. I like it a lot.

PS.- I also like the idea of walking around the field finishing people off as they bleed to death. Khorne will be pleased.
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Alzarahn
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Re: Suggestion for an Extremely Minor Rule Change

Post by Alzarahn » 2012-04-01

This is a great idea. As a fighter, I've never used the First Aid ability, but with this in place, I may just have to make some red cross bands.

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Re: Suggestion for an Extremely Minor Rule Change

Post by Wulfen Freki » 2012-04-02

It can be an extremely useful ability to have, I know that this past campout First Aid was everywhere on Ched Nasad thanks to Warrior Ayd.
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Re: Suggestion for an Extremely Minor Rule Change

Post by fingers630 » 2012-04-03

Hehe last day battle at Burtonsville I was running around with 1 arm. Elidor usuallly has a good 2-3 clerics but alas, it was a sea of swords and spears, not a flail in sight. Someone asked what I was doing and I said I lost my arm. Instantly 4 first aid armbands were offered to me. I think its the first time Ive been FAided in my 16 yr career!
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Re: Suggestion for an Extremely Minor Rule Change

Post by DrSquirrel » 2012-04-03

I like this idea, I have only heard the words first aid from two fighters and one was when I first started and trying to be convinced fighter was fun. I am with taggart, I would cosign this if put through. I find this adds more roleplay to mortalled players.
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Re: Suggestion for an Extremely Minor Rule Change

Post by Taggart MacBannion » 2012-04-03

Plus if this passes, Thrush can finally stop fighting and start doing what he always wanted, helping wounded soldiers heal a la romance novel.
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Sir Tyriel Firebrand
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Re: Suggestion for an Extremely Minor Rule Change

Post by Sir Tyriel Firebrand » 2012-04-03

I always thought of proposing an ability for fighters at 12th level. Advanced first aid would pretty much be that you roleplayed tending to a wound for 2min and it would act as if cure light wounds was cast.
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Re: Suggestion for an Extremely Minor Rule Change

Post by russiasan » 2012-04-17

In the situation of being mortally wounded. Can you cowards-way-out and stab yourself/ kill yourself in some creative way?

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Lord Dubh
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Re: Suggestion for an Extremely Minor Rule Change

Post by Lord Dubh » 2012-04-17

russiasan wrote:In the situation of being mortally wounded. Can you cowards-way-out and stab yourself/ kill yourself in some creative way?


Nope. Per the rules all you can do is moan.
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Re: Suggestion for an Extremely Minor Rule Change

Post by Lord Cailen Sendor » 2012-04-17

Lord Dubh wrote:
russiasan wrote:In the situation of being mortally wounded. Can you cowards-way-out and stab yourself/ kill yourself in some creative way?


Nope. Per the rules all you can do is moan.


Actually ... "Mortally wounded players cannot stand, fight, or cast spells. They may, however, crawl, speak, quaff a potion, scream in pain, and may still hold onto thier weapons with any arm that is not wounded."

I and several other in the game threw the years have interpreted this to mean if you have a hand that is not wounded you can use that hand to kill yourself by making the moting of cutting your neck or plunging a dagger in your chest. You are not fighting - you are using the same energy or less that it would be required to crawl. Or bring a potion to your lips, and you can never harm a other person in this way (which would constitute fighting). And those that have done this tend to roleplay the event ... lots of moaning ... slow movement... death throws... ect...
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Re: Suggestion for an Extremely Minor Rule Change

Post by Lord Dubh » 2012-04-17

i was keeping it simple, though I disagree that a person could kill themselves. Though it isn't a game breaker either way I would not care so long as I could loot them :)
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Re: Suggestion for an Extremely Minor Rule Change

Post by Lord Cailen Sendor » 2012-04-17

That is why people used to make sure both arms were wounded or they were bound by the rules. Hell one time had all limbs wounded (was not mortalled or bound) and they gave me time to heal one arm ...

It is allowed in the rules (have seen nothing saying it can not or had any previous Pres make a ruling it was not) and has been used in the past too many times to count AS LONG AS YOU HAVE A UNWOUNDED ARM to do the deed :) and yes you can still loot them after rofl
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Ogre Solaris
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Re: Suggestion for an Extremely Minor Rule Change

Post by Ogre Solaris » 2012-04-17

No need to kill yourself. If you're on the ground moaning I'll do it for you :)
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Re: Suggestion for an Extremely Minor Rule Change

Post by PadreCaedes » 2012-04-17

Waiting for death upon the ground? Limbless? Hopeless? Not yet dead, but forgotten by your enemies?
But Hark! There lies hope upon the ground, your spellbook! Fallen from your grip and waiting to be read! No hands you say? Never a worry! With our new groundbreaking product you too could be reading your way to health in no time!

That's right folk, it's FACE™! Use your face to move the book, open the book, and even read from the book. Also, from the people who brought you FACE™, it's TONGUE™! Turning the pages sans limbs has never been such a breeze!
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Re: Suggestion for an Extremely Minor Rule Change

Post by Ogre Solaris » 2012-04-17

"Mortally wounded players cannot stand, fight, or cast spells. They may, however, crawl, speak, quaff a potion, scream in pain, and may still hold onto thier weapons with any arm that is not wounded."
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Re: Suggestion for an Extremely Minor Rule Change

Post by PadreCaedes » 2012-04-17

Self-Edited due to inaccuracy
Last edited by PadreCaedes on 2012-04-17, edited 1 time in total.
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Re: Suggestion for an Extremely Minor Rule Change

Post by Ogre Solaris » 2012-04-17

Ah. That waiting for death part threw me off.
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Re: Suggestion for an Extremely Minor Rule Change

Post by fingers630 » 2012-04-17

Spell casters may not cast a spell if they are mortally wounded or have a light wound on both arms.
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