Kai Firebrand wrote:takes the confusion of headband armors away, normalizes steel/stoneskin as well as monk iron skin, and druid bark skin to all one category and keeps the basic hits we have now. a few notations however.
However you cant just make red damage 1point as that puts chain absorbing 2 hits ( even arrows ) and plate at 3.
Leaving red at 2 points means you don't even have to mention its ignoring of armors
However this puts Blacks at a weird situation being at 2 points, it would kill much more quickly than people are used to. wounding AR 1 on the first hit, and wounding plate on the 2nd hit.
Which would be ridiculous as it already got a bump from the current armor change that we've been playtesting (now mortals on a third hit to a limb instead of causing a light wound).