Quarterstaffs

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BaiterofBAMC
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Quarterstaffs

Post by BaiterofBAMC » 2012-03-05

Why is there a restriction on stabbing tips on quarter staffs? It seems oddly restrictive. The only reason I've heard of was that since people will store staves vertically then one side of foam would degrade and not be hit legal.

That doesn't really make any sense at all, if the weapon is unsafe, then it's unsafe. Honestly I think it's an unsafer proposition to have only one side stabbing and one not.

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Alzarahn
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Re: Quarterstaffs

Post by Alzarahn » 2012-03-05

Yeah the same happens with swords too, you should ideally keep them on the flat sides. But I agree, I've thought the same thing before.

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Inox
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Re: Quarterstaffs

Post by Inox » 2012-03-05

There is an old rule on double-ended weapons in general, mainly due to an early plague of double-ended spears.

In my opinion, this dates from an era when such tech was hard to manage safely, and I think the NC should revisit the issue, at least for quarterstaves.
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Amazing_Iltztafein
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Re: Quarterstaffs

Post by Amazing_Iltztafein » 2012-03-05

-Inox- wrote:There is an old rule on double-ended weapons in general, mainly due to an early plague of double-ended spears.

In my opinion, this dates from an era when such tech was hard to manage safely, and I think the NC should revisit the issue, at least for quarterstaves.

I agree with this.

I can see a problem with a double-ended spear - stabbing behind you could be unsafe. You could accidentally swing it or hit somebody with the shaft, easily. On the other hand, a staff is padded, so that would make no difference.
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Lord Valfryn
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Re: Quarterstaffs

Post by Lord Valfryn » 2012-03-05

Also, if there is a worry for game balance, and 2 sides able of stabbing...well it's yellow damage. No biggy to me, either.
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Re: Quarterstaffs

Post by Garwa Mayharr » 2012-03-06

Amazing_Iltztafein wrote:
-Inox- wrote:There is an old rule on double-ended weapons in general, mainly due to an early plague of double-ended spears.

In my opinion, this dates from an era when such tech was hard to manage safely, and I think the NC should revisit the issue, at least for quarterstaves.

I agree with this.

I can see a problem with a double-ended spear - stabbing behind you could be unsafe. You could accidentally swing it or hit somebody with the shaft, easily. On the other hand, a staff is padded, so that would make no difference.


I as well think this would be a good rule to revisit. I think the games needs some more fantasy like weapons, and adding some double end weapon would fill this gap.

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Kobalos
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Re: Quarterstaffs

Post by Kobalos » 2012-03-06

God forbid it might encourage someone to actually field with a quarterstaff!
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fingers630
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Re: Quarterstaffs

Post by fingers630 » 2012-03-07

Ill be fielding with one Sunday as i do when I play mah mage :)
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HRH Malkin
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Re: Quarterstaffs

Post by HRH Malkin » 2012-03-17

God forbid it might encourage someone to actually field with a quarterstaff!


It won't. Adding an extra thrusting end will do nothing to make that weapon any more effective in the game.

The rationale for not having double stabby wasn't the deterioration of the tips or the construction, but the game play.

As long as I have been on the NC the rationale has always been that we didn't want reverse thrusts added as a legitimate tactic. The idea that having many folks thrusting back and forth in a skirmish might be dangerous and people envision someone jumping into the fray and thrusting wildly in all directions and elbow flying all over the place... Not sure if that's a rational fear or rethrustphobia... but I believe it to be the reason we don't allow top and bottom thrusting. Somehow I thought that the quarter staff was the exception to this for some crazy reason... but I guess not... otherwise you guys wouldn't be talking about it...

Honestly, if allowed, I doubt it would do much for a quarterstaff. They are... for all intents and purposes... worthless. A max length two handed white sword is a far superior weapon. It'd be nice if we could somehow beef the quarterstaff up with a spell or something... Like shield break on one hit... LOL. I am totally kidding there... but perhaps something to make mages think about using a staff...

Maybe an enhanced magic effect... like spell point generation... 1/2, 1, or 2 points every 1/2 hour (depending upon level 1 -10/11-20/21+) if the mage keeps and holds of his staff (letting go only to cast spells), and if the Mage carries and uses no other weapon during said time period.

If you make it enticing enough Mages will start trying to use a staff... especially towards the tail end of an adventure...LOL.

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Taggart MacBannion
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Re: Quarterstaffs

Post by Taggart MacBannion » 2012-03-17

I dunno, you can make it 6 and a half feet long and essentially make it into a yellow glaive. That is something iI have seen more than a few tines. Nobody is saying they're awesome weapons, but they're not completely worthless.
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Lord Valfryn
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Re: Quarterstaffs

Post by Lord Valfryn » 2012-03-17

Malkin, youre onto something. Wizard staff would be nice.

That way, we can reward wizards who play the role. Couple that with the wizard robe, and we're onto something awesome. At lv 20: wizard beard/hat
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fingers630
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Re: Quarterstaffs

Post by fingers630 » 2012-03-17

Honestly Ive always used mine to block with, and then throw a surprise stabby yellow out.
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jayjay
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Re: Quarterstaffs

Post by jayjay » 2012-03-18

no one uses these much in any foam fighting game. the problem comes down to no head shots or foot shots, which is what a real staff's best shots are.
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Ogre Solaris
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Re: Quarterstaffs

Post by Ogre Solaris » 2012-03-19

HRH Malkin wrote:
God forbid it might encourage someone to actually field with a quarterstaff!


It won't. Adding an extra thrusting end will do nothing to make that weapon any more effective in the game.

The rationale for not having double stabby wasn't the deterioration of the tips or the construction, but the game play.

As long as I have been on the NC the rationale has always been that we didn't want reverse thrusts added as a legitimate tactic. The idea that having many folks thrusting back and forth in a skirmish might be dangerous and people envision someone jumping into the fray and thrusting wildly in all directions and elbow flying all over the place... Not sure if that's a rational fear or rethrustphobia... but I believe it to be the reason we don't allow top and bottom thrusting. Somehow I thought that the quarter staff was the exception to this for some crazy reason... but I guess not... otherwise you guys wouldn't be talking about it...

....


Can't I just turn the thing around and reverse thrust now? Where's the rule preventing this in the first place? It's not that I don't agree, having some idiot thrusting back and forth is dumb and dangerous, but there's nothing to stop him from reverse thrusting today with spears or quarterstaves if he wants to.

Don't we have examples of safe things with exceptions already? Shields are ok to bash with unless someone's on their knees, morningstar is safe to the head but not the face, you can wear armor but don't grapple someone in lesser armor, etc. This would just be one more of those exceptions. You can have a double stabby staff, just don't thrust back and forth like a crazy person trying to get out of a straightjacket.
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Lord Valfryn
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Re: Quarterstaffs

Post by Lord Valfryn » 2012-03-19

I don't think its a big woop. The only thing I see is a greater likelihood of "blind techniques". Right now, all of our weapons involve turning about, or turning the weapon about and stabbing. A double ended weapon allows you to jab backwards without even looking.

I personally dont see this as an issue, because it's easy enough to see who's playing like a considerate player and who is playing like "star wars kid". You tell the star wars kid "stop it".
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Inox
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Re: Quarterstaffs

Post by Inox » 2012-03-19

HRH Malkin wrote:If you make it enticing enough Mages will start trying to use a staff... especially towards the tail end of an adventure...LOL.


Make it so that the staff must be decorated with arcane symbols or otherwise obviously done up as a magical staff (perhaps via plasti-dip).

Make it immune to Warp Wood & other methods of destruction.

Allow a caster to hold it aloft in lieu of a spellbook to cast any spell already fully memorized by the caster.
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Sir Tyriel Firebrand
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Re: Quarterstaffs

Post by Sir Tyriel Firebrand » 2012-03-19

That would be awesome^
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HRH Malkin
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Re: Quarterstaffs

Post by HRH Malkin » 2012-03-19

Might get into some cheese... as far as word counts go... It's tough to watch people reading from a book... damned near impossible to say that they're follwing it word for word... but it can be done... It would be totally impossible to listen to someone running down a spell at 12 words a second.

You could quiz them on the spell later... but nothing says the aren't skipping words in the fray. Of course you could argue the same for spell points... cool idea though... I like the staff vs. the book. Maybe have a cap on the level you can put to memory with a staff based on the caster's level...

sounds doable...

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Sir Tyriel Firebrand
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Re: Quarterstaffs

Post by Sir Tyriel Firebrand » 2012-03-19

The new amt rulebook coming out has a nifty thing in it called "look the part". It pretty much gives the player a little something extra for looking awesome that is small and imbalancing, but gives a bit of flavor. I think the staff thing would be legit.
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Re: Quarterstaffs

Post by Sir Caetrel » 2012-03-19

Allow a caster to hold it aloft in lieu of a spellbook to cast fireball, already fully memorized by the caster, and throw it at Inox.
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LordTyrantCort
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Re: Quarterstaffs

Post by LordTyrantCort » 2012-03-20

This^ +1000
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