Nov 1 - Spell Points Removal

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Lord Valfryn
Knight of the Realm
Posts: 761
Joined: 2012-01-10
Location: The Bloodspire Mountains
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Nov 1 - Spell Points Removal

Post by Lord Valfryn » 2015-05-14

Spell Point removal:
Cosigners: Bard, Mardux, Inox

Summary:
Pretty much getting rid of them. Any place that they're mentioned will need to be removed.

Execution:
Delete:
Spell Points
A participant may cast any spells that are permissible for his character type and rank, but all spells require magical energy in order to cast; this magical energy is represented by the concept of ‘spell points.’ Spell points are granted to all characters that may cast spells, and participants will gain additional spell points as they advance in rank. The requirement of each spell in spell points is listed in the description of the spell as the ‘Energy Cost.’ Once a participant has begun to cast a spell, he has used the amount of spell points that it costs to cast that spell. When a participant has exhausted his spell points, he may not cast any more spells during that event day. At the next event, or next day in a multi-day adventure (after midnight), a spell caster begins the day with his full complement of spell points. Spell points are replenished at midnight of each multi-day adventure or at the discretion of an Elder.

The chart below references the amount of spell points spell casters have at each rank and governs all spell casting character types equally. Spell casters earn one additional spell point for every even rank above 20th.

Rank Spell Points Rank Spell Points Rank Spell Points
1 3 9 21 17 33
2 6 10 23 18 34
3 9 11 25 19 35
4 11 12 27 20 36
5 13 13 29 21 36
6 15 14 30 22 37
7 17 15 31 23 37
8 19 16 32 24 38

Delete:
Energy Cost: The number of spell points a caster must expend in order for the spell to be cast.
Delete:
All "Energy Cost" entries in the spell descriptions.

Dependent stipulations:
Protection Spells will be altered as such:
Prot fire, ice, lightning will be changed as such
replace "This spell does not hinder the casters use of any other magic." with
The caster may generate up to five of these protection favors. The caster my only have one protection spell active at a time.

Spell of shielding : Add The caster may generate up to three of these protection favors. The caster may only have one protection spell active at a time.

Magic Missile: Word count change to 100 words.


Line Item: All three spell storage items modified:
Pouch:replace "This spell does not hinder the Mage’s use of any other magic. " with
While this spell is active, the Mage may not cast the spell which is pouched, but may cast all other spells as normal.

Prayer Touch: replace "A Cleric may have only one spell stored at any given time, but he may continue to cast other spells and fight normally until the gloves are worn." with
A Cleric may have only one spell stored at any given time, but may not cast the spell that is stored within the gloves, though he may continue to cast other spells and fight normally until the gloves are worn.

Magical Stone: Replace "This spell does not hinder the Druid’s use of any other magic. " with
While this spell is active, the Druid may not cast the spell which is stored in the stone, but may cast all other spells as normal.

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