New Class Proposal: Barbarian

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Sir Caetrel
President
Posts: 277
Joined: 2012-01-11

New Class Proposal: Barbarian

Post by Sir Caetrel » 2015-06-09

Barbarians are lightly armored warriors who rely on toughness and mobility in combat. Barbarians may use any weapons and bucklers or roundshields up to 30" diameter. Barbarians may wear AR1 or AR2 armor. Barbarians shun magic and may not receive the effects of any beneficial spells while alive. Armor, weapons and other items carried by the Barbarian may be effected. Barbarians are able to "swing on ropes" during ship battles.

At 1st Rank Barbarians gain the ability Shield Break.

At 3rd Rank Barbarians gain the ability Cure Light Wounds. To perform this the Barbarian must rest for one minute. This ability heals one light wound on the Barbarian.

At 4rd Rank Barbarians gain the ability Climb Walls.

At 5th Rank Barbarians gain the ability Toughness and can absorb the damage from any one hit as per the spell Stoneskin. This ability layers with armor. When the Barbarian is struck she must shout "Stoneskin" to acknowledge the absorbed hit. Resting for one minute regains this ability.

At 7th Rank Barbarians gain effectiveness against Giants and are permanently under the effect of the spell Growth when battling NPCs.

At 9th Rank Barbarians gain the ability Immunity to Poison. The exact effectiveness of this ability is determined by an elder.

At 10th Rank Barbarians gain the ability Stalwart Spirit. This allows them to absorb the damage or effect from any one spell. When the Barbarian absorbs a magical effect she must shout "Stalwart" to acknowledge the absorbed hit. Resting for one minute regains both this ability and Toughness.

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