Nov 1 - Removal of "Adventure/Battle" Rules difference

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Lord Valfryn
Knight of the Realm
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Joined: 2012-01-10
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Nov 1 - Removal of "Adventure/Battle" Rules difference

Post by Lord Valfryn » 2015-09-24

Proposal By Lord V
Cosign: Inox, Zero

This proposal is dependent upon the "Spell points" proposal, if that proposal does not pass, this one becomes void.

Under "Battle Days" : Remove "Participant characters are free to use any of the Spells or Skills granted to them that are designated as ‘Normal Battle’ (see Chapter Five: Types of Characters and Chapter Six: Spells and Magic). "

Under "Adventures" : Remove "On adventures, participants will be permitted to use any abilities that have been designated as ‘Adventure Only,’ in addition to their Normal Battle abilities. "

Remove all notice of "Adventure/Battle" skill or spell under character descriptions

Under "Invading the Hexes of another country" Remove "Battle Rules apply to this type of Invasion." Add Scrolls and Potions may not be used during this type of invasion.

under "Poisons" Change "A participant must possess a Poison Writ on his person in order to use a poison. Poison Writs are not lootable if carried by the participant who made them, on the same day listed on the Writ. Other than that, Poison Writs are considered treasure, and may be stolen or looted. When poison is applied to a weapon, food, drink, or other object, the writ is then destroyed, regardless of whether the attack was successful. Alternatively, if the poison is applied to food or drink, the attacker may pre-arrange for an Elder to present the writ to the victim. The writ must then be destroyed in the presence of the victim. "

To "A participant must possess a Poison Writ on his person in order to use a poison. Poison Writs are considered treasure, and may be stolen or looted. When poison is applied to a weapon, food, drink, or other object, the writ is then destroyed, regardless of whether the attack was successful. Alternatively, if the poison is applied to food or drink, the attacker may pre-arrange for an Elder to present the writ to the victim. The writ must then be destroyed in the presence of the victim. Poison Writs are only valid during the date(s) of the event in which they were created. "

Under "Potions and Scrolls"
Change "Potions and Scrolls are not lootable if carried by the participant who made them, on the same day on which they are created. Other than that, they are considered treasure, and may be stolen or looted."

To Potions and Scrolls are considered treasure, and may be stolen or looted. Potions and Scrolls are only valid during the date(s) of the event in which they were created

Remove "A participant may only make potions or scrolls during an adventure event, and can only be make them during a full day of adventuring (i.e. a participant may not make a potion or scroll on the Friday night of a campout). "

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