Coreless Shields- Tyriel

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fingers630
Knight of the Realm
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Coreless Shields- Tyriel

Post by fingers630 » 2016-03-01

I put the removed stuff in italic and added stuff in bold.

Current Rule:

Shields in Darkon are the most effective protection against physical attacks and will block an attack from all non-siege weapons. A participant may only wear one shield at a time (except for bucklers, detailed below), and shields must be worn on the arm in order to provide protection. There may be no shield spikes or other ‘hard’ decorations on the front or edge of a shield. Shields may not be thrown.

Shields must be constructed with a solid plywood core at least 1/2 " thick, and the wood must be well padded on the front, outer edges, and corners, with no less that 1 ½ inches and no more that 6 inches of foam from the outer edge of the core. The wood may contain holes for handles and fitting, but holes to simply to remove weight are forbidden. Any protrusions should be sufficiently padded. All shields must have a cloth or Plasti Dip®. Shields are held by straps or handles, which are bolted to the wood on the back of the shield. All exposed bolts or sharp edged handles must be filed down or padded. The area immediately around and in between the straps does not require padding, but must still be safe.

If a shield receives three solid hits from a shield-destroying weapon (glancing blows do not count) it is considered destroyed and must be dropped. If a particular Relic or spell will penetrate a shield, it will be stated in the description of the Relic or spell.

A shield may be made in any style, shape, or size according to the character type restrictions of the participant. The size of a shield is measured by the shield’s largest dimension. If a shield is larger than 36" it is considered to be a tower shield.

Shields that fasten to the arm, leaving the hand free, are called bucklers. Bucklers must be between 12" and 18" in size and may be made from 1/4" thick wood. A participant may wear one buckler shield on each arm, but may not use both a buckler and a normal shield. Bucklers, as specified in this rulebook, are considered shields but are strapped to the arm and made with lighter materials.

As such, shieldbreaking weapons will destroy them with two hits (this includes mages shields; if they follow the specifications, outlined in the rulebook, for bucklers). Because it is difficult to remove a buckler during combat, any hits to an already destroyed buckler (still strapped to a participants arm) will count as a normal hit. Again, because it is difficult to remove a buckler during combat, any hits to a buckler which is strapped to an injured arm (i.e. light wound) shall count as though said arm was struck directly.

Proposed Rule:

Shields in Darkon are the most effective protection against physical attacks and will block an attack from all non-siege weapons. A participant may only wear one shield at a time (except for bucklers, detailed below), and shields must be worn on the arm in order to provide protection. There may be no shield spikes or other ‘hard’ decorations on the front or edge of a shield. Shields may not be thrown.

Shields are not required to have cores, but must be rigid. If the shield has a core, it must have at least 1.5in of foam past the core. All shields must have a cloth or Plasti Dip®. Shields are held by straps or handles, which are fixed into the foam or core of the shield. All exposed bolts or sharp edged handles must be filed down or padded. The area immediately around and in between the straps does not require padding, but must still be safe.

If a shield receives three solid hits from a shield-destroying weapon (glancing/light blows do not count) it is considered destroyed and much be dropped. If a particular Relic or spell will penetrate a shield, it will be stated in the description of the Relic or spell.

A shield may be made in any style, shape, or size according to the character type restrictions of the participant. The size of a shield is measured by the shield’s largest dimension. If a shield is larger than 36" it is considered to be a tower shield.

Shields that fasten to the arm, leaving the hand free, are called bucklers. Bucklers must be between 12" and 18" in size and may be made from 1/4" thick wood. A participant may wear one buckler shield on each arm, but may not use both a buckler and a normal shield.

Bucklers, as specified in this rulebook, are considered shields but are strapped to the arm and made with lighter materials. As such, shieldbreaking weapons will destroy them with two hits (this includes mages shields; if they follow the specifications, outlined in the rulebook, for bucklers). Because it is difficult to remove a buckler during combat, any hits to an already destroyed buckler (still strapped to a participants arm) will count as a normal hit. Again, because it is difficult to remove a buckler during combat, any hits to a buckler which is strapped to an injured arm (i.e. light wound) shall count as though said arm was struck directly.


**LIne Item Veto**
Shields 36" and under are not required to have cores, but must be rigid. If the shield has a core, it must have at least 1.5in of foam past the core. All shields must have a cloth or Plasti Dip®. Shields are held by straps or handles, which are fixed into the foam or core of the shield. All exposed bolts or sharp edged handles must be filed down or padded. The area immediately around and in between the straps does not require padding, but must still be safe.
Justicar Lucius Alexander Crum
Archmage of Elidor and Lord of the Realm
Queen of the Silly People

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"I'll grapple with greasy fingers... Just sayin'..."-Thrush

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