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Glaives

Posted: 2016-06-09
by Inox
CURRENT RULES


White Glaive (White weapon)

White glaives must have an overall length of at least 5’ and less than 7’, with a maximum core diameter of 1”. The blade must be between 18” to 24” in length, 4” wide, and 2” thick. At least 1/3 of the weapon’s total length must be blade, up to the maximum blade size. The shaft of the glaive must be padded with closed cell foam 18” from the bottom of the blade toward the pommel. The pommel must be at least 3” in diameter. White glaives may only be swung with two hands. White glaives may not have quillons.


Black Glaive (Black weapon)

Black glaives must be between 7’ to 10’ in length, with a maximum core diameter of 1”. The blade must be between 30” to 36” in length, 4” wide, and 2” thick. At least 1/3 of the weapon’s total length must be blade, up to the maximum blade size. The shaft of the glaive must be padded with closed cell foam 24” from the bottom of the blade toward the pommel. The pommel must be at least 3” in diameter. Black glaives may only be swung with two hands. Black glaives may not have quillons.

At 1st rank, a Fighter gains the skill of ‘Shield Break’. This skill allows a Fighter to break shields with a select list of weapons. In the hands of a Fighter, a Battle Axe, Halberd, Black Glaive, or Yellow weapon with a 5’ overall length (except for quarterstaves and Bars) are capable of destroying shields. Clubs and Maces require a striking surface 4” in diameter.

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PROPOSED RULE


Glaive (Black Weapon)

Glaives must be between 5’ to 9’ in length. The blade must have easily distinguishable, squared‐off “flats” and edges, and its thickness (edge) must not be more than 2/3 of its width (flat). At least 1/3 of the total length must be blade. No more than 1/3 of the total length may be handle, and the shaft must be well padded. Glaives must be swung with two hands to administer black damage and will administer white damage if swung single‐handedly.

At 1st rank, a Fighter gains the skill of ‘Shield Break’. This skill allows a Fighter to break shields with a select list of weapons. In the hands of a Fighter, a Battle Axe, Glaive of 7' or longer, or a Yellow weapon with a 5’ overall length (except for quarterstaves and Bars) are capable of destroying shields. Clubs and Maces require a striking surface 4” in diameter.

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Separate Line Items:

CURRENT RULE
Druids are characters who worship nature above all else. The weapons that are permitted for use by Druids are all white weapons, bars, clubs, bows, crossbows, quarterstaves, spears, javelins, and daggers.

PROPOSED RULE
Druids are characters who worship nature above all else. The weapons that are permitted for use by Druids are all white weapons, bars, clubs, bows, crossbows, quarterstaves, spears, glaives, javelins, and daggers.

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CURRENT RULE
Great Sword (Black weapon)
Great swords must have a handle at least 1' in length and a striking surface at least 36" in length. The blade must have easily distinguishable, squared-off “flats” and edges, and its thickness (edge) must not be more than 2/3 of its width (flat). The handle on a great sword may not exceed 28". A great sword may not have an overall length that exceeds 61⁄2'. Great swords must be swung with two hands to administer black damage and will administer white damage if swung single-handedly.

PROPOSED RULE
Great Sword (Black weapon)
Great swords must have a handle at least 1' in length and a striking surface at least 36" in length. The blade must have easily distinguishable, squared-off “flats” and edges, and its thickness (edge) must not be more than 2/3 of its width (flat). The handle on a great sword may not exceed 28". A great sword may not have an overall length that exceeds 61⁄2'. Great swords may not have courtesy padding. Great swords must be swung with two hands to administer black damage and will administer white damage if swung single-handedly.