This attitude is why the average player of Darkon now is basically a video game nerd in * garb.
Darkon in it’s prime was a fighting game that had some loose adventures on occasion to spice up the fighting. But one achieved most successes with fighting. That was always the fundamental foundation of Darkon: Fighting with foam swords.
These are the two statements that were quoted to me that made me actually want to say something:
“I actually like a reason to fight beyond they are standing over there.”
“It's the only way for everyone to get what they want. And isn't that what we all want: for everyone to get what they want?”
First, in the early 2000s we had around 200 players at almost every event, often more. Most events were 2 teams and country battles. All we did was fight the other guys because they were over there. It was fantastic! Countries hated each other, and getting to fight each other was fun as hell. Darkon’s participants were so super pumped about playing you couldn’t keep them off the field. There were sometimes 6 campouts a year and some countries had to wait a year or 2 to run their campouts. No one could wait to see how the next Country would come up with a way to divide up the realm and make them fight to the bitter end to win a campout (notice I didn’t say a word about mods where players had to wait their turn). If nothing too organized was happening, you went and stole people’s in game stuff and started trouble, so you could fight people. I don’t remember any cancelled campouts because no one would step up to run any until recently.
Second, people used to join Darkon to play Darkon. Darkon was pretty darn awesome, and people wanted to come play it. Now people join Darkon and within a year or 3 try to get Darkon to be what they want. Playing Senate and Proposals is the most active part of the game this side of bitching about fighting.
Let me sum up for the 3 of you who read this board what my problem is:
Last year at a campout at that crummy new property by Reunion Farm I got yelled at by people for challenging them to fight me. “Thrush, fighting isn’t all there is to do here, ya know?!?” I got scoffed at. I asked them why there was a fighter class, and how I should role play a 100th level fighter better. I got no solid answer. So I countered with an offer of good will because I was so tired of people bitching that I come out to play the baddest ass Viking warrior ever:
I said I would cosign the very first proposal to remove the fighter class from the game.
If you do not like me coming out simply to fight, make Darkon the game you want it to be, take away fighters. I do not think it would be fun to come out and to try to aggressively tie first aid bandages on other people against their will. Nor to try to fix other people’s shields or armor without their permission. Damn… I’m all out of fighter abilities already. Other than practicing to be a better fighter. Which I do. Every Tuesday. Because a 100th+ level fighter should be pretty good at fighting, I think (am I wrong? I don't play D&D so I may not understand what a fighter does). That’s my role play, I can swing a sword better than most of Darkon.
“Fighters are the generic ‘warriors’ of the Realm. Fighters are by far the most popular class in Darkon, and the bulk of many Country armies are comprised of them. They are permitted to wield any weapon, use any size shield, don any armor, and wear any style of costume.”
Take these lies out of the rule book. Also, I noticed the battle type list is very long, and there have not been all of them in a long time. There are more things to do than run mods to spice up the fighting. But really, fighting is the basis for Darkon.
Just some ramblings… to the 3 of you who read here… See ya’ll on the field. Role playing a fighter. Who fights. Hard.
Thrush
berserk