LOOTING TOKENS

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Inox
Knight of the Realm
Posts: 571
Joined: 2012-01-09

LOOTING TOKENS

Post by Inox » 2016-09-20

CURRENT RULES:

p. 31 Participants may physically search other dead participants, however, all participants are prohibited from searching for or hiding in-game items in sensitive areas of the body such as the groin, breasts, or buttocks. A participant attempting to search a dead participant must say, "I am not a thief, may I search your body?" If the answer is yes, they may physically search the participant. If the answer is no, the searcher must say, "I am not a thief, I am searching the [object] on your [location]," where the object is a particular container or piece of gear such as a specific pouch, pocket, or article of visible clothing, and the [location] is one of the basic thief search locations. For example, "I am searching the bracer on your right arm," or "I am searching the tunic sleeve on your right arm." The dead participant would be required to give up any in-game item(s) in that location.

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p. 65 Potions and Scrolls are considered treasure, and may be stolen or looted.

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p. 36 All Thieves have the ‘Looting’ skill at 1st rank. This skill allows the Thief to quickly search the bodies of other participants and NPCs for loot and treasure. The body being searched must be dead or completely incapacitated (paralyzed, agony poisoned, Entangled, affected by Hold Person, etc.). Mortal or Light wounds alone do not make one vulnerable to this skill. To perform this skill, the Thief must present his skeleton key to the dead body and ‘search’ each body part (head, torso, limbs) and any bags, pouches, etc., by naming the area to be searched. For example, the Thief presents his key and says to the dead body, “I am a Thief, here is my key. Do you have any treasure on your left arm?” Bags and pouches attached to the body location are considered part of that location. For example, a belt pouch secured to a person’s waist is considered to be part of the torso. However, if a shield or pouch is dropped away from the body, it must be looted separately. Once an area is searched, the dead creature must give the Thief any ‘in-play’ items he may have such as coin, Relics, maps, treasure, and so on. If a character or creature is mortally wounded, he is not affected by the Looting skill.

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p. 36 At 2nd rank, a Thief gains the ‘Pick Pockets’ skill. Unlike Looting, this skill allows the Thief to steal objects from the bodies of living creatures. An Elder must be present for the Thief to use this skill. The Thief will inform the Elder which item he is trying to steal (this may include a particular single item or the contents of a bag or pouch held by an individual), and from whom. The Thief must then, in the witness of the Elder, place his hand on the item to be stolen or the specific area where the item(s) are contained (pouch, boot, shield, etc). The victim must not be aware of the attempt, and cannot be completely incapacitated (paralyzed, agony poisoned, Entangled, affected by Hold Person, etc.). The time for which the Thief must remain in contact varies by rank:

2nd – 10th: 15 seconds
11th – 19th: 10 seconds
20th+: 5 seconds

The Elder will give the Thief a pre-determined signal, which will signify that the task is complete. Sometime later, the Elder will inform the victim that he has been stolen from and retrieve from him the item that was stolen. The Elder will then give the item or items to the Thief in private.

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p. 39 At 20th rank, a Thief gains the skill of Thief Pouch. In order to use this skill, the Thief must have on his person a rectangular black cloth pouch with a white key painted or embroidered on the outside. This pouch must be no more than 3" x 4", must lay flat when empty (no appreciable thickness/depth), and must be made of a non-stretchy fabric.

The following items may be legally be placed in the Pouch: coin, potions, poisons, scrolls, and miscellaneous wealth (gems, nuggets of gold, etc.).

Anything that is legally placed in the Pouch cannot be Looted or found via any sort of search, and only the Thief to whom the Pouch belongs may touch or interact with the Pouch or its contents in any way. The one exception to this is the Pick Pockets ability. A pickpocketing Thief may inform an Elder that they are targeting a specific character's Pouch, and then go through the pickpocketing motions as normal.

You may not use the Pouch to store Relics or any item unique to a given Adventure (if it's worth points or otherwise advances the plot). Whether any given item fits in this category is entirely at an event Elder's discretion.


PROPOSED RULES:


p. 31 LOOTABLE ITEMS

Lootable items are: Relics, any adventure-specific items (as designated by Event Elders), and
Looting Tokens.

The following items are NOT lootable: personal wealth (coins, gems, etc.), player-created items (such as Potions, Poisons, or Scrolls), any item designated as an “adventure prize” intended for a specific player, or anything declared unlootable by an Event Elder.

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LOOTING TOKENS

Looting Tokens take the form of paper raffle tickets. Event Elders decide when these will be in play—generally it will be in scenarios where there is a formal Hades or similar dynamic, and not just two-teams or insta-res situations. They may be given out by the Coin Marshal or by Event Elders—however, any token is valid only for the event where it is handed out. When they are in use, players receive one at the start of the event—it is then freely Lootable by anyone as described below. If you’ve lost yours, when you come back from Hades or other designated death zone, you will receive a new one.

At the end of the day, Looting Tokens may be turned into the Event Elders, Coin Marshal, or Banker of Darkon to receive credit in gold, on a 1:1 basis.

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LOOTING OTHER PARTICIPANTS


Participants may physically search other dead participants. All participants are prohibited from searching for or hiding in-game items in sensitive areas of the body such as the groin, breasts, or buttocks.

Thieves search players based on the Looting mechanic of their class (see Thief in Chapter 5).

A non-Thief participant attempting to search a dead participant must say, "I am not a thief, may I search your body?" If the answer is yes, they may physically search the participant. If the answer is no, the searcher must say, "I am not a thief, I am searching the [object] on your [location]," where the object is a particular container or piece of gear such as a specific pouch, pocket, or article of visible clothing, and the [location] is one of the basic thief search locations. For example, "I am searching the bracer on your right arm," or "I am searching the tunic sleeve on your right arm." The dead participant would be required to give up any Lootable Items (see above) in that location.

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p. 36 All Thieves have the ‘Looting’ skill at 1st rank. This skill allows the Thief to quickly search the bodies of NPCs for treasure, and of other players for Lootable Items (see Chapter 4, Lootable Items). The body being searched must be dead or completely incapacitated (paralyzed, agony poisoned, Entangled, affected by Hold Person, etc.). Mortal or Light wounds alone do not make one vulnerable to this skill. To perform this skill, the Thief must present his skeleton key to the dead body and ‘search’ each body part (head, torso, limbs) and any bags, pouches, etc., by naming the area to be searched. For example, the Thief presents his key and says to the dead body, “I am a Thief, here is my key. Do you have any treasure on your left arm?” Bags and pouches attached to the body location are considered part of that location. For example, a belt pouch secured to a person’s waist is considered to be part of the torso. However, if a shield or pouch is dropped away from the body, it must be looted separately. Once an area is searched, the dead NPC must give the Thief any ‘in-play’ items he may have such as coin, Relics, maps, treasure, and so on—dead player characters need only surrender any Lootable Items they may possess.

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p. 36 At 2nd rank, a Thief gains the ‘Pick Pockets’ skill. Unlike Looting, this skill allows the Thief to steal objects from the bodies of living creatures. An Elder must be present for the Thief to use this skill. The Thief will inform the Elder which item he is trying to steal (this may include a particular single item or the contents of a bag or pouch held by an individual), and from whom. Thieves may only steal Lootable Items (see Chapter 4, Lootable Items) from other players, but may steal anything from NPCs that is permitted by Event Elders.

The Thief must then, in the witness of the Elder, place his hand on the item to be stolen or the specific area where the item(s) are contained (pouch, boot, shield, etc.). The victim must not be aware of the attempt, and cannot be completely incapacitated (paralyzed, agony poisoned, Entangled, affected by Hold Person, etc.). The time for which the Thief must remain in contact varies by rank:

2nd – 10th: 15 seconds
11th – 19th: 10 seconds
20th+: 5 seconds

The Elder will give the Thief a pre-determined signal, which will signify that the task is complete. Sometime later, the Elder will inform the victim that he has been stolen from and retrieve from him what was stolen. The Elder will then give the item or items to the Thief in private.

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p. 39 At 20th rank, a Thief gains the skill of Thief Pouch. In order to use this skill, the Thief must have on his person a rectangular black cloth pouch with a white key painted or embroidered on the outside. This pouch must be no more than 3" x 4", must lay flat when empty (no appreciable thickness/depth), and must be made of a non-stretchy fabric.

Thieves may use this Pouch to store any number of Looting Tokens which will fit inside of it. Nothing else can be paced inside of the Pouch.

Any Looting Tokens that are legally placed in the Pouch cannot be Looted or found via any sort of search, and only the Thief to whom the Pouch belongs may touch or interact with the Pouch or its contents in any way. The one exception to this is the Pick Pockets ability. A pickpocketing Thief may inform an Elder that they are targeting a specific character's Pouch, and then go through the pickpocketing motions as normal.
Prince Inox Elsonáge Thensiur
Swordslinger of No Quarter!
Warriors' Guild, OE, CCx8, CM(Warrior Mage)
Beast of BABALON

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