Sir Tyriel Firebrand wrote:^ I do not agree. I can give you an example of my first event. I walked up to an Elidorian in plate mail and hit him in the leg. I got told it was not a good shot and that it was light shot, light being not hard enough. Ever since then, when I swing I strive to hit hard. I also expect to get hit hard.
If a newbie or weakling is playing the game, they should be taught to not do such things. Thats what you do when someone is in your country, you help them out if they are not doing stuff right. Also, if someone blocks your shot and you continue to push it into me and there is very little force, I will call your * light. Its hard to explain on the forum but if you would like an example I will gladly show you.
This game has had hit calibration since I started playing, and that is the way that I play. I don't see where some people are saying that that is not so. No one has * about it till now. I feel that if you say a legal hit is just a hit that has a full arm swing, it will lead to some dubious *.
Also, these rules say what I am talking about. These games are at our level of intensity and are full contact. They pretty much give the impression that you need to hit hard and not just tag someone. I have been guilty of this in the past, but hits really do need to be solid, and hard.
Belegarth - 3.2.1. Weapons which strike with sufficient force can score a hit and/or Injury to the Target Area.
Dagirhir - 3.4.1 - A hit from a hand-held weapon counts when the weapon's striking surface hits with sufficient force. Clarification: taps, grazing, and glancing shots do not count as sufficient force.
You are not alone in feeling there is a hit calibration in Darkon and most other systems, but it is not in the actual rules. The Elidorian you fought was actually wrong. As long as your shot was not glancing and was a full swing he should have taken the shot.
You are correct that your country and others in the game should help newer players get better. This would include faster more accurate swings that will result in harder hits, but that does not mean the initial shots should be ignored. And again, pushing though a defense is not a legal hit under the rules if it is from a new player or a veteran of the game. A swing that is only partially blocked and still hits is a hit in Darkon. Those are two very different things.
And while the game has been played with a hit calibration since you started playing, it does not mean it actually has one. The rules have nothing about "light hits". As long as the blow is solid (makes good contact) it is a legal hit by rule definition. And as far as dubious stuff going on if the rule is enforced the way it is written, your example of your early experience against an Elidorian shows it already does, but in the other direction. I had almost the exact same experience when I first came to Darkon. I was told my swings had been too light so the person did not count them. He saw me as new and inexperienced and so my shots were "weak". The truth of the matter was I had been fighting Dag and other similar systems for over a dozen years and had been practicing with my countrymen and others in Darkon for over 2 months. My shots were perfectly legal and of sufficient force and had been in every system and practice I had been to. My shots (just like yours) were perfectly valid, but ignored.
And in the rules you site from Dag, this idea of "light hits" is not present. Dag specifically talks about taps, grazes and glancing shots, and not about an actual force minimum. But that is really beside the point, as we are not playing Dag or Bel, we are playing Darkon. And in Darkon there is no concept of "light hits" in the rules. Any blow that is solid should be counted. If people are not doing that, then they are not following the rules of Darkon.