There is very little new here in regards to tradition but the wording is altered using proper terminology. There is also a means to allow cross-gamers to come to events while still maintaining tradition. I admit to leaving out the requirements for shields. Personally, I don't care what is on a shield.
Rip it up...then propose it. I think I covered everything but review the current rules and be sure to read the Knights and Nobles section of the rulebook to make sure everything is covered.
Heraldry and Livery
In the Realm of Darkon, heraldry and livery are the methods of identifying countries, knights, lords and veterans. Heraldry is combination of symbols and colors created by a country, knight, lord or veteran that is unique from those already registered and are the main identifying feature of a country, knight, lord or veteran. Livery is an article of clothing such as a tabard, surcoat, or other vestment worn over the head or as a square/ banner off of the belt that has the colors and symbolism based on the heraldry of country, knight or lord. When a country is formed, veteran reaches 15 level, or a knight or lord is created, they must submit their heraldry for review to ensure that it is easily distinguished from an existing country’s, veterans, knights or lords heraldry.
Members of a country must wear the country or a knights livery to count as a member of that country. It is the responsibility of the Costume Marshal to check the livery of players to ensure it is adequate to count as livery. If there is an issue the Magistrate shall mediate.
Veteran characters achieving 15th rank or higher may design personal heraldry and wear it as livery from the belt. If the character has country livery, the country livery must be worn and larger than the personal livery. Any Knight of the Realm or Lord of the Realm may design their own heraldry and wear it as livery in lieu of country livery and still count as a member of a country for that day. Only knights and lords may have personal livery larger and more prominent than country livery.
Players in Darkon who are not members of an established country, or whose country has gone defunct, are called nomads. Nomads may not wear any livery unless they are a veteran, knight or lord wearing personal livery, or from a defunct country wearing the livery of their old country. New players to Darkon may not wear the livery of defunct countries.
Other forms of livery that are permitted are small favors worn from the belt to show affiliation with guilds and awards within Darkon Wargaming Club, Inc. Livery for groups that do not exist in Darkon Wargaming Club, Inc. or the Realm of Darkon are not permitted except as explained below.
Designs, if any, on shields should be reflective of the country heraldry or personal heraldry of the bearer. However, shields can be blank or have other designs as the player desires. Players may not use heraldry of a country, knight or lord to which they are not affiliated on their shield or person. Shields may not be solid yellow or solid bright green, as they are reserved for magic shields and relics.
Livery rules can be suspended for new players for their first 5 Darkon events, allowing them time to join or form a country or join a retinue in the Realm of Darkon.
With the change of wording here it should also occur in the rules for Knights Retinue:
A knight’s retinue is comprised of those who have sworn fealty to a given knight and have become his loyal retainers. The retainer must wear their liege's livery while the wearing of a country livery is up to the knight, retainer and the retainers’ country. If the retainer wears a country's livery, which set of livery takes precedence (i.e., which symbol is larger) is up to the knight, the retainer, and their country. If the knight and the retainer are in the same country, the knight’s livery can count as the country livery. To form a retinue a knight must show the High King that he has a banner and livery for the retainer.
Special Note: Disguise rules may be used per the Darkon Rules of Play to disguise as a generic retainer of a knight though the retinue and the knight may have other means to identify one another unknown to the individual in disguise.
A countries banner must bear its heraldry, be mounted on a pole at least 4' in length (banner poles may never be used as weapons, even if padded) and must be easily and safely portable by a single player. Banners may be captured during roleplay, however they are still considered personal property and therefore must be kept in good condition and returned to their proper owner at the end of each event. Banners must remain attached to their poles and clearly displayed in plain sight at all times.