Necromancer Class Playtest

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Lord Valfryn
Knight of the Realm
Posts: 761
Joined: 2012-01-10
Location: The Bloodspire Mountains

Necromancer Class Playtest

Post by Lord Valfryn » 2016-06-10

Necromancer 2016

Cosigners: Bard, Faleris

Players may playtest at the tank of their highest owned character. (To a maximum of rank 10)

Necromancers are characters that are devoted to the balance between life and death. Weapons permitted to be used by a necromancer are: all white weapons, daggers, spears, all non chained yellow weapons. The necromancer is able to wear only leather and cloth armors up to armor rating 2, and may only equip shields or bucklers up to 18" at its largest measurement.

At 1st rank, a necromancer gains the Feign Death ability, Detect Death ability*, Necromancy ability* Speak with Dead spell, Light spell

At 2nd rank, a necromancer gains Frost Spike spell, Turn Undead spell

At 3rd rank, a necromancer gains Raise Undead (1) spell*

At 4th rank, a necromancer gains Magic Missile spell.

At 5th rank, a necromancer gains Sacrificial Weapon ability* , Sacrificial Cure Light Wounds spell+.

At 6th rank, a necromancer gains Cure Disease spell, Cure Poison spell.

At 7th rank, a necromancer gains Curse spell, Sacrificial Cure Moderate Wounds spell+

At 8th rank, a necromancer gains Interrogate Undead ability*, Improved Raise Undead ability*

At 9th rank, a necromancer gains Sacrificial Cure Mortal Wounds spell+, Last Rites spell.

At 10th rank, a necromancer gains Hand of Death ability*, Greater Raise Undead ability*, Improved Feign Death ability*

*Detect Death: necromancers can sense if a character is feigning death. To use this ability, a necromancer must say "I am a necromancer, are you dead?" Players asked must answer truthfully, even if they are feigning death.

*Necromancy- so limited and devoted are the necromancer's studies, that all spells cast by a necromancer are at full casting reduction.

*Raise Undead - as animate dead, but the target of this spell is raised as a zombie. (Per encounter charts), the zombie remembers it's name but not much else. spell lasts no longer than 5 minutes, rest is like animate dead.

* Improved Raise Undead- raises the number of undead a necromancer may command to two. The spell must be read once per undead raised.

* Greater Raise Undead- undead raised are no longer vulnerable to holy weapons.

* Sacrificial Weapon - the necromancer may designate a single weapon as their sacrificial weapon. To do so, they must hang from it a red ribbon. The weapon cannot be designated more than once per 10 minutes (or battle/hades). If the necromancer slays a player with this weapon, they may place a black ribbon on the weapon, indicating that the necromancer has performed a sacrifice.

*Sacrificial Cure [X]- a necromancer who has used their sacrificial weapon may cast cure spells. Reading the spell normally does not remove a sacrifice charge. The necromancer does not need to read the spell when a sacrificial charge is used. If this spell is cast instantly, they must remove the black ribbon from their sacrificial weapon, and cannot cast another sacrificial spell until they kill another player, and replace the black ribbon. The necromancer may choose to read the spell normally at any time, so long as the weapon has a charge on it.

*Hand of Death - the necromancer may move and speak, carrying any spell ball that they have already cast. The necromancer must wear a grey glove, and once the spell ball is cast, it cannot leave the hand of the necromancer unless dispelled intentionally or unintentionally. Touching the spell ball causes the effect to visit upon whomever it touches, not including the caster. The necromancer may touch other players intentionally to visit the effect upon them. This ability does not bypass shields. If the arm which holds a spell ball takes a wound, the spell is immediately dispelled. Touching a surface or shield that is not a legal touch attack zone does not render the held spell dispelled. If the spell ball is used as a melee touch attack, the spell ball is no longer head or neck legal.

*Interrogate Undead- after reading the "speak with Dead"spell, the necromancer may choose to ask the dead one question, per the interrogate ability . A necromancer may not interrogate a corpse which has had Last Rites cast upon it.

*Improved Feign Death- The necromancer truly embodies death. The the Detect Death ability, and other means to divine if the necromancer is dead do not function.

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