👁️ Passive Monster Skills (Rulebook p. 137)
Ambush: Monsters may start in any position in a
360-degree circle around the searching party.
Antimagic Field: All non-monster players within 100ft
operate under the effects of Dispel Magic.
Desecrating Aura: All non-monsters within 100ft are
unaffected by Cure spells or curing effects (including potions/scrolls).
Hundred Hands: Each section rezes 4 times and ignores
the 5ft proximity requirement.
Life Steal: After killing a target, monster instantly
heals +1 Hit or +1 AC (cannot exceed starting amount).
Multiple Heads: When one section dies, sacrifices 1 Hit
to resurrect dead section with 3 Hits.
Reinforcements: All monsters without this trait can rez
1 additional time. The monster with this trait is the rez point.
Shieldless: Cannot don or use shields.
⚔️ Active Monster Skills (Rulebook p. 137)
Dragon Breath: (3ft Radius Spellball) Causes instant
death if hit or within radius.
Evasion: Monsters ignore AOE effects they are aware of
(only affected by direct hits).
Fear: (Single-target Spellball) Target cowers or runs in
fear for 60 seconds. Ignores all shields & armor.
Plague: Any wound causes disease (screams in pain, dies
in 60s unless cured by Panacea).
Poisonous: Any weapon damage causes Agony poison (dies
in 60s unless cured).
Rampage: Can continue to use any limb that is light
wounded.
Reanimate: Instantly reanimate any dead creature as a
1-Hit Undead under monster control.
Rock: (Yellow Damage Spellball) Can only cause damage to
the head.
Rust Antenna: Weapon damage to Metal Armor instantly
destroys armor in that section.
Rustic Spit: (Single-target Spellball) Instantly
destroys Metal Armor and Metal Weapons.
Shield Destroy: Destroys shield in 1 hit (or unbreakable
shield in 3 solid hits).
✨ Monster Spells & Damage Effects (p. 136-137)
Charm: Single-target spellball. Target fights against
all allies for 60 secs. Ignores shields and armor.
Death Ray: Single-target spellball. Causes instant death
when hit. Ignores shields and armor, cannot be deflected.
Poison Breath: Single-target spellball. Causes Agony
poison for 60 secs when hit. Ignores shields and armor.
Magic Damage: Needed to strike certain ethereal/magical
creatures at all, but does not deal extra damage.
Holy Damage: Deals double damage to monsters with Holy
vulnerability (e.g. Undead).
True Strike: Ignores all immunities and applies
vulnerabilities (double damage).
Poison vs Monsters: Death poison deals +1 hit of damage
per instance applied to hit-based monsters.
Turn Undead: Destroys Undead monsters with AC; deals 4
hits to Undead monsters with Hits.