Spells & Magic

Magic is what separates Darkon from a mere historical wargame, transforming battles into an epic fantasy simulation. Casters are bound by syllable lengths and casting times. Read the official spell details below, filter by class, or search by name to find your next magical technique.

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1
Verbal Invocation: Requires spelling/reciting the spell text and concluding with "I invoke [Spell Name]!"
2
Precast (Land Actions): May start with the spell already in effect when "Lay On" is called during land actions.
3
Dispellable: Vulnerable to dispel effects (e.g. Dispel Magic, Vicious Mockery). If dispelled, the spell is gone.
4
Precast (General Gameplay): May start with this spell in effect when general play starts.